Hurry Curry! 3.1.0 "Big Screen" release changelog
Hurry Curry! » Devlog

New Features
- Votes: Starting or ending a game requires a majority vote
- Custom games: When starting a game, the hand count and timer can now be adjusted
- New Lobby: There is now cooking equipment in the lobby to practice. Conveyors on the sides “eat” your dishes. A big screen shows ongoing votes.
- The map selection sidebar was replaced with a fullscreen popup
- Added new map “Souping”
- Added particle effect when points are gained or lost
Changes
- Rebalanced points
- Improved UI design
- Inverted contrast (dark buttons on light background)
- Larger corner radius
- Rounded item progress indicators
- Reworked map and tile format:
- Tile are made of parts to allow combining arbitrary parts (e.g. crate on grass)
- Manually specified tree variants
- Tile definitions are shared between maps
- Map metadata is now stored in the map file itself
- Improvements to many maps where previously impossible tile variants were required
- Added tutorials for vote buttons, map selector and trash
- Added export support for “fat” android and macOS
- Bot paths are smoothed
- Bots avoid walking over chairs if possible
- Fixed debug pie logic not disabled when hidden
- Fixed error music restarting on window re-focus
- Fixed in-game book not closable with mouse and not navigable with keyboard
- Fixed inverted points in Anti Curry
- Fixed various bugs causing movement desyncronization
- Improved performance of black/white hole shader
- Mouse cursor is hidden in-game by default
- /start syntax changed; /r available without cheats
- Option to render book with blender cycles
- Protocol version is now a single number
- Server sends spectator count to clients (currently unused)
- Server sends MOTD which is displayed on the screen tiles
- Support interacting with first-person controller
- Translucent customer item bubbles when they obscure a table’s item
- Tutorials end instantly without end message
- Very crude modding support by loading Godot PCK at startup
- Replays:
- Replay files now feature a header and internal compression (deflate)
- Support for client->server replays
- Reproducable games via client->server replay
Removed Features
- Editor redirect in Server
- Lobby overlay (replaced with map selector)
- /bot now only available with cheats
Get Hurry Curry!
Hurry Curry!
A cooperative fast-paced game about running a restaurant together.
| Status | Released |
| Authors | metamuffin, tpart, nokoe |
| Genre | Simulation |
| Tags | 3D, Casual, Cooking, Co-op, DRM Free, Fast-Paced, Godot, Multiplayer, No AI, Open Source |
| Languages | Danish, German, Greek Modern, English, Spanish; Castilian, Basque, Finnish, Faroese, French, Italian, Japanese, Dutch, Polish, Russian, Swedish, Turkish, Chinese, Chinese (Simplified), Chinese (Traditional) |
| Accessibility | Configurable controls, Interactive tutorial |
More posts
- Hurry Curry! 2.1.0 release changelogSep 30, 2024

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