Hurry Curry! 3.1.0 "Big Screen" release changelog


New Features

  • Votes: Starting or ending a game requires a majority vote
  • Custom games: When starting a game, the hand count and timer can now be adjusted
  • New Lobby: There is now cooking equipment in the lobby to practice. Conveyors on the sides “eat” your dishes. A big screen shows ongoing votes.
  • The map selection sidebar was replaced with a fullscreen popup
  • Added new map “Souping”
  • Added particle effect when points are gained or lost

Changes

  • Rebalanced points
  • Improved UI design
    • Inverted contrast (dark buttons on light background)
    • Larger corner radius
    • Rounded item progress indicators
  • Reworked map and tile format:
    • Tile are made of parts to allow combining arbitrary parts (e.g. crate on grass)
    • Manually specified tree variants
    • Tile definitions are shared between maps
    • Map metadata is now stored in the map file itself
    • Improvements to many maps where previously impossible tile variants were required
  • Added tutorials for vote buttons, map selector and trash
  • Added export support for “fat” android and macOS
  • Bot paths are smoothed
  • Bots avoid walking over chairs if possible
  • Fixed debug pie logic not disabled when hidden
  • Fixed error music restarting on window re-focus
  • Fixed in-game book not closable with mouse and not navigable with keyboard
  • Fixed inverted points in Anti Curry
  • Fixed various bugs causing movement desyncronization
  • Improved performance of black/white hole shader
  • Mouse cursor is hidden in-game by default
  • /start syntax changed; /r available without cheats
  • Option to render book with blender cycles
  • Protocol version is now a single number
  • Server sends spectator count to clients (currently unused)
  • Server sends MOTD which is displayed on the screen tiles
  • Support interacting with first-person controller
  • Translucent customer item bubbles when they obscure a table’s item
  • Tutorials end instantly without end message
  • Very crude modding support by loading Godot PCK at startup
  • Replays:
    • Replay files now feature a header and internal compression (deflate)
    • Support for client->server replays
    • Reproducable games via client->server replay

Removed Features

  • Editor redirect in Server
  • Lobby overlay (replaced with map selector)
  • /bot now only available with cheats

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